Tuesday, January 29

Fav moment

From last night's Daily Show.

A: In modern combat the lines are blurred from what the front lines are and what could be considered a safe zone.
Q: Do they even call it the front lines anymore?
A: They do not.
Q: What do they call it then?
A: Afghanistan.

Hooooly shit. I so do not want to ever be in combat.

Friday, January 25


I finally get to quit saving for a new car. Extra $100 a month in my pocket! It's like a raise, since there is no raise coming from work. 

Except. Tax evaluation on the house means the rent is going up $75/mt. Work is going to ask us to contribute to heath care to the tune of $9/mt. Cable bill goes up $5/mt (with the very, very rich excuse of 'With the economy going the way it is we need to raise our rates' I got when I called to ask about that.)

So about $11 a month now. Which isn't nothing, I guess. But it's still depressing. 

Tuesday, January 15

Ze Frank Friendship video

For not losing: http://www.youtube.com/watch?v=bklA2oPVKUU

Monday, January 14


I've been trying to figure out how to say this succinctly for years. NSFW language. 

Wednesday, January 9

Fall of Cybertron review

There is a great deal to like about the new Transformers game: the environments are more varied so it looks more colorful than the last one, the controls are just as sharp as the previous game and the characters are dead on.

I like the setup: the player takes over a new character every two missions or so, and each character has a different special skill and transforming mode. It's almost like playing a series of mini-games, in the context of a larger story. 

And High Moon should definitely be praised for giving these characters lines and actions that feel like the characters. Not just the characters from the cartoon: it is clear to any fan that information from the comics and even the tech specs went into filling out the characters and I really appreciate it. As a child, it bothered the hell out of me that the cartoon evoked caricatures when I knew that these were complicated robots.

I know, I know. 

The rest of the game is very polished too: every gun does something different, upgrades seem to matter, enemy AI is a little predictable but not bad. The terrain seems to matter: all in all there is a lot to like! I've even started getting into the multiplayer aspect and that's been something I've enjoyed too, although I haven't seen a tutorial and that might've been helpful, explaining why some things are important/useful. 

The only real flaw in the game is the story. This is a real bummer, because the characters are well executed and the dialog is well written but...

Spoilers ahead:

Grimlock is meant to be the heart of this story: he and his team have been tortured and changed, so it is through him that we, the audience, should feel most connected to, because he wants revenge. None of the other characters have an arc: they are who they are. Grimlock and the rest of the Dinobots provide an opportunity to let non-Transformers fans in and empathize with this character who has had a wrong done to him and wants revenge.

The problem is, we don't meet Grimlock until after he's been changed. We don't know what he's lost or gained, we just know that he feels 'different'. One of the members of his team is dead but since we never meet him we don't feel that loss. I felt bummed, because I liked that character but anyone else coming into the series won't know who Sludge is. 

Similarly, we don't know what Grimlock lost. Swoop is enthusiastic about the change but Grimlock, you can tell just by tone, is not excited. Credit to the voice actor there, he did a great job conveying Grimlock's state of mind. However, because we meet Grimlock at the low, we don't see how he has fallen and it's more difficult to feel awesome when he finally confronts Shockwave.

Worse, there's no contrast between him and Optimus. There needed to be an opportunity to demonstrate how their relationship is similar to the Megatron/Starscream dynamic. By the time Fall of Cybertron is over, we know Megatron is a better leader because he's not as concerned with personal vanity as Starscream is. 

But in the case of Grimlock, we get a vindication of him over Optimus. Grimlock is right about the energon reserves and he makes Optimus's decision to flee the planet look bad. The consequences of leaving his post to find these reserves never fall on Grimlock's head because there's never a moment where Optimus and Grimlock really have it out--and one of the times to do that is before Grimlock is changed, so we can see what he's lost  even when he was correct because he disobeyed orders from Optimus, who was (or is shown to be) right.  

I probably care way too much about this, and it's a story flaw in a really good game. 

Thursday, January 3

Multiple ironies, I'm sure

Had my Dad tell me yesterday that my critique of another person's parenting decisions didn't hold as much weight because I wasn't a parent.

Coming from one of the three people most responsible for my decision to never have children, there is at least a certain level of irony there. And while there are things I probably won't understand because I'm not a parent, I still have a set of values that informs me how I feel people, even tiny people, should be treated.